This is not a Dev Blog. This is a soliloquy. And as everyone knows, a soliloquy is heard only by the one who speaks it, and thus my confessions remain hidden. It’s just between me and my audience, the readers. AKA: The Internet. What could possibly go wrong? The fateful day that future historians will surely condemn the NotGames team for creating this monster is the 18th of March, 2016, although I suppose the basis…"NotCoD Dev Blog 06: Confessions of a Slytherin"
Monday 14th March 2016. 12.22: We don’t start our day here at NotGames until 11am. Our day runs 11-7 for a number of reasons, mainly because none of us like mornings. Or at least, it should do. There are far too many days at the moment when it runs midday until five in the morning. But that’s another tale, about which, I should imagine, you care not one jot. Today’s blog is more apocalyptic in…"NotCoD Dev Blog 05: Rick Grimes never had to deal with this sh*t."
Wednesday March 9th Day 11 studying the Dev 12pm Our planet may be home to 30 million different species of animals and plants but none are so intriguing as the “Dev”. Especially when the Devs partake in the ritual of sitting in a room, not talking to each other staring at a screen and occasionally congratulating each other. 12:30 I have spent weeks allowing the Devs to acclimatise to my presence in their natural habitat. I…"NotCoD Dev Blog 04: A Study of the Dev"
FRIDAY, 19-02-16 12:23 Hard at work today! And by “hard at work”, I mean the game doesn’t work and I don’t have the heart to wake up Jay so he can fix it. Poor guy’s all tuckered out. So I’m moving to paper to work on the Satanic Church (it needs redoing, I think, which is a horrible job that needs some measure of planning) while Andy makes dying sounds. For the game, I…"NotCod Dev Blog 03: I did this instead of work!"
Thursday AM After my morning routine of opening my email inbox (empty), perusing the new Steam forum posts (mostly hatred) and making tea (white with no sugar), I’m ready to start my formidable jobs list. We’ve got a play test on Friday and my list of fixes from the last test is scarily long. On the agenda today is drawing EVERY character a falling animation frame. As the sole artist on Episode 1, everything you…"NotCoD Dev Blog 02: The Artist’s Lament"
Wednesday Night. 11.15 pm. About to start the night-push. NotCoD is in crunch – less than two months until we launch – and as the projects only coder the pressure in ON! I get more work done overnight so, although the whole team’s been at it for about 11 hours already they’re currently all here and still going… Status of Team at start: Kate: Alright. Nick: Yeah? I’m alright. Alex: Banging. Jobs that need to…"NotCoD Dev Blog 01: A late night in February…"